I made the leap and transitioned from Actionscript2 to C# for it. This is not the game we started with in Flash. Our little game has become a lot bigger than we thought it would, both as an undertaking and in its anticipation. He flies back against the wall behind him, but this fails to discourage his allies from pouring in. As they pop out in expected ambush, you flick your wrists and stick a pair of combat knives into the head of the first Agent to emerge. It's a shame they didn't expect you to waste their buddies so quickly. Some even leave the room through adjoined doors in the hopes that they'll manage to flank you and drive you out from cover. Being a more tactically-minded unit than the Grunt, the squad of Agents break cover nearly simultaneously as you pause to reload, and circle around your position. In that time, the Agents have taken cover and planned out their strategy. While they press down on you, you fire over the top of the crate, landing a few valuable headshots, but the onslaught does not cease and the Grunts refuse to back down.
The Grunts charge in stupidly, firing their weapons at you despite your having taken cover behind a crate labeled "Discarded Clone Parts".
Madness project nexus series#
You fail to stealthily enter a chamber where a series of Agent and Grunt units await.
Players progress through the game by navigating between rooms and overworld stages, engaging baddies along the way who will become wiser and more tactical as players advance.įor example, here is a scenario taken directly from our working engine: It depends heavily on immersive & tactical combat, on-your-feet decision making, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. Madness: Project Nexus 2 is a sidescrolling/birds-eye Run n' Gun game. So, let's get to the more exciting stuff and talk about this new game I'm making! We'd barely created the experience we'd intended by the time it went belly-up on us. It did surprisingly well for what it was, but I'm sure I don't have to explain to you guys how limited Flash is in both capability and scope. Hank, Sanford, and Deimos were sent on a mission to put the project to an end.īased on the backstory of Arena Mode, it would suggest that Project Nexus' Training Program aims to improve its soldiers and attain combat skills that are on par with those of Hank, Sanford, and Deimos.The game I'm working on is a sequel to a browser-based Flash game a good friend of mine and I created over on Newgrounds a couple years back (which was in turn based on his Newgrounds cartoon series, Madness Combat). It is unknown if abominations or sleepwalker patients still exist, as none had appeared in Episode 1 of Madness: Project Nexus (Classic). Supposedly, the cloning process had been perfected, or at least close to perfected, which was then used to mass-produce many Nexus units. Christoff then took on the identity of Jesus, now wielding a powerful halo which he stole from the project.įifteen years after the outbreak, the project is still active. However, Christoff rose up and waged a one-man war against his former comrades.
Madness project nexus free#
Zombies and abominations broke free of confinement and began attacking scientists and soldiers such as agents Christoff was blamed for this and became a liability. Christoff, disgusted at what his scientific efforts had been used to create, released the experiments in an attempt to destroy the project. Over time marketing shifted to mercenary and paramilitary groups instead.Īt some point in time, Dr. Originally the clones were advertised to civilians as a way to extend their lives, escape diseases, learn new skills, or simply own butlers and wait staff. The excess of clones created in the Project's research were sold off in a front operation to provide funding and head off suspicion. The project eventually lead to the formation of undead creations such as zombies, sleepwalker patients, and abominations.Īs revealed in MADNESS: Project Nexus, the project's true purpose was solely for the benefit of Director Phobos, in his pursuit of immortality and greater power. According to Christoff's clipboard in the intro cutscene of Episode 1.5 of Madness: Project Nexus (Classic), the program was formed due to "inadequate soldier numbers." The cloning was performed on the resurrected deceased rather than the living most likely for safety reasons because of imperfect cloning defects.